I was very fortunate to have the opportunity to work on Orcs Must Die 3 as an Environment Artist. Working on Orcs Must Die 3 was a collaborative effort. I usually begin a task with concept art from Erin Holmes and then work with my leads and art team to review and iterate on my work. For these art assets, I was responsible for creating the blockout mesh, high poly sculpt, UVs, textures, and in-game model.
Additional Art:
Art Director: Brad Crow
Lead\Environment Tech\Lighting: Bryan Hehmann
Environment Art: Elyse Bromser-Kloeden
3D Art: Austin Martin
3D Art: Ally Albon
Concept Artist: Erin Holmes
VFX: Kendall Nedroscik
UI: Sean Hadeler
Character Art: Micah Masbaum
Environment Art: Tim Curry
https://www.artstation.com/austinmartin
https://www.artstation.com/elysebk
https://www.artstation.com/knedroscik
https://www.artstation.com/heist
https://www.artstation.com/seanptp
https://www.artstation.com/allyalbon
https://www.artstation.com/micahmasbaum
https://www.artstation.com/bhehmann
https://www.artstation.com/tcurry