Website powered by
Leigh-Ann Johnson
Leigh-Ann Johnson
Artist at Blizzard Entertainment
., United States

About

I'm an environment artist in the video game industry who enjoys creating stylized, handpainted game art.

Skills

Environment ModelingHard Surface ModelingLightingProp ModelingTexturingUV MappingProp DesignOrganic ModelingTraditional ArtTexture BakingHand Painted TexturesLow Poly ModelingColor TheoryHigh Poly SculptHigh to Low Poly Modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
xNormal
xNormal

Productions

    • Video Game
      World of Warcraft: Midnight
    • Year
      2026
    • Role
      Dungeon Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: The War Within
    • Year
      2024
    • Role
      Dungeon Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Dragonflight
    • Year
      2022
    • Role
      Associate Dungeon Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Orcs Must Die! 3 - Cold as Eyes DLC
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Robot Entertainment
    • Video Game
      Orcs Must Die! 3 - Drastic Steps DLC
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Robot Entertainment
    • Video Game
      Orcs Must Die! 3
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Robot Entertainment
    • Video Game
      ReadySet Heroes
    • Year
      2019
    • Role
      Contract Junior Environment Artist
    • Company
      Robot Entertainment

Experience

  • Artist at Blizzard Entertainment
    September 2021 - Present

  • Environment Artist at Robot Entertainment
    Plano
    September 2019 - September 2021

  • Contract Junior Environment Artist at Robot Entertainment
    United States of America
    January 2019 - September 2019

    • Create models, textures, and set pieces from concept art and reference

    • Set dress and light environments in Unreal Engine 4 to bring whitebox levels to life

    • Ensure assets and environments meet technical requirements

    • Work with Art Lead to review and iterate on work

Report User